
Throne of Marrow
A downloadable game
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The dead are rising
Throne of Marrow is a metroidvania where you play as Benjamin, a reanimated skeleton. With inspiration from the horror movie classics to H.P. Lovecraft. The way you decide to build your character for each run is up to you, will you go for a melee fighter, take your foes down with range or even dip into the magical essence of this world?
Features
- Hand designed chunks, randomly put together, ensuring quality while keeping each run fresh.
- Epic boss fights
- Several upgrades and character builds
- Full controller support (Xbox, PS)
About me
I'm Mr Sheriffen, a programming student who has been fiddling away at this project for over a year, setting up systems. I decided to publish my project on Itch to give myself more motivation to keep going.
State of the Game
Currently the game features two levels, with one type of enemy implemented, one boss and a choice between three weapons.
Latest Patch Notes
- Remade the entire UI to bring it to a higher standard
- Added extra animations to the 'Apostle of the Void' to better telegraph his attacks
- Revamped the way ranged combat works. Please let me know your thoughts on it!
- More songs and audio effects!
- Health refills are now available in the store (some issues with the text is known).
What am I Working on for the Next Update?
- 15 new weapons, the animations are all done but a preliminary balancing of said weapons needs to be done.
- Tutorial
- More enemies
Social Media Links
Updated | 1 day ago |
Status | In development |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Mr Sheriffen |
Genre | Adventure |
Made with | Blender, GameMaker, Aseprite, Pyxel Edit |
Tags | Action-Adventure, Action RPG, Dark Fantasy, Fantasy, Medieval, Metroidvania, Pixel Art, Roguelike, Roguelite |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Playstation controller |
Download
Download NowName your own price
Click download now to get access to the following files:
Throne of Marrow v.0.0.2.18 29 MB
Development log
- A lot of tender love and care!6 days ago
- Update! v.0.2.0 - Saving / Loading the Game!28 days ago
- The shop is now live!30 days ago
- The Apostle of the Void arises!37 days ago
- Death is an option48 days ago
- Well, here we are63 days ago
Comments
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Hey! Apart from friends sharing their screens on discord, this is genuinely the first time I see someone make a video about the game. So that's pretty awesome!
Constantly working on the controls to get them to feel both good and fair. So any feedback on it is highly encouraged! :)
Feedback, hm... Well, I don't like these 3 things about melee:
1) You can't move forward when attacking
2) You can't move backward when attacking
3) You can't dash backward when attacking
I don't know if these limitations are intentional though. Anyway, I'll keep an eye on the project and check for updates from time to time.
Ah okay thanks for the feedback!
So points 1 and 2 are intentional. It's supposed to be a matter of "do I attack now and risk taking damage as I will be locked into an animation?" sort of thing.
Your third point sounds like an oversight though! I will have to look into it and the game is far from finished so I expect the balancing to be a bit off. but I still want it to feel natural at least!
Fun little game. XD Made it to the end of the level without dying. I prefer the bow.
Zombies are immune to spikes, and it scares me.
Thanks for playing!
I probably should keep them from going there, the other option would be them dying to spikes, but the player wouldn't know that had occurred so they would just find a pile of coins instead.
What this undead creature doesn't realize is... I'm already dead.
Great silky smooth animation work! I would like to see better angles for the ranged attacks. Being able to shoot from chains or from above would be most excellent. Looking forward to more.
Haha! Thanks for checking out this little prototype of mine, so far I don't have a death screen implemented so you are unfortunately immortal, you reminded me that it should be on the upcoming features part!
As for the ranged attacks, I'm still debating on how to handle them fully, personally it felt weird to give the player complete control of the aiming (as mouse aiming is far easier than controller aiming). So I settled at least for now on some "soft" aim assist. But if you have any pointers or ideas about how they should be handled, that is more than welcome!
Sorry for the late reply. Been on the road for a few days. Awesome. Will check it out. Thanks for the update.